I would rather have done more deliveries, made more parfaits for the cafe, anything but paint the same two dumb forgeries over and over again. You technically get more money per painting than you do per telegram in Clock, but. Also, unlike Secret of the Old Clock, the money making mini-game in this one is not fun and does not give you any variety–you get to paint one of two pictures, either a bad copy of the Mona Lisa, or a bad copy of Van Gogh’s Sunflowers. I don’t get why they thought making it more difficult to call people than in any other previous game was a good plan. Wh-why? Nancy could use her cell in England but can’t in France? NO LO COMPRENDE. Just UGH.Īlso, the interface takes a giant step back, not only making you dial phone numbers manually, but forcing you to dial a phone card before most of them. You don’t hoard it for years because you don’t want people to think you were a traitor–because keeping it is what makes you a bad person, not taking it to save it. If you need to take ANYTHING to protect it, you give it back when it no longer needs protecting. I don’t want my (hypothetical) daughter playing this and thinking this is okay.
I did like the bits dealing with the catacombs and the French Resistance, but the part where Noisette just keeps the art because “You guys hurt my feelings and now I’m being petty and not going to give all this priceless art back!” just gives the entire resistance movement a horrible, horrible name. I am, you may have noticed, quite passionate about this. You don’t hold it ransom because you got your feelings hurt by your country. The Nazis destroyed so fucking many priceless pieces of art, took them for themselves and hid them, or just plain lost them, you do fucking not hide the art you protected forever.
Nancy drew danger by design free#
You do NOT just hide art and then not tell anyone about it and then get a free pass to never tell anyone while you’re alive. The thing is, being something of a history nerd with a specialty in modernity with an emphasis in post WWI to post WWII eras. It was okay, I guess? (I am about to go off on a swear-filled rant for the next paragraph, and just, brace yourself okay?) The resolution of the plot makes no sense given what we’ve been told up to that point–espionage? Really?–and the only interesting part is the Noisette Tournard mystery, which.
A total of three people are given any kind of motivation for harassing Minette, and one of them only exists off screen. I also don’t get Dieter at all–you are a fashion photographer, man, suck it up and stop hiding in your darkroom! JJ Ling was great, I actually really liked her–body positivity for the win! But then you also get the magazine editor guy, who I actually can’t even remember the name of. Heather is baffling to me, because even if you did want to break into the fashion world, you’ve been with Minette long enough at this point that you could conceivably break off from her studio and make your own now. First of all, Minette is a horrible person. I was pretty interested to finally play and finish this one, so imagine my disappointment when it didn’t live up to my expectations at all. I really wanted to talk to this particular vendor more. We didn’t collaborate at all on this one, and the only real memory I have of it is Minette and the Moulin. I hear there are some doozies later in the series, but I think to this point the most recent game I’ve played is Tomb of the Lost Queen, and anything past about game 20 I actually don’t have a ton of experience with–that was around when I stopped playing computer games for a while, although I seem to always come back to it.īack in the day, when this game first came out, my sister and I were going through a period of “NO SHARING.” So, even though we owned this game, I think I only ever played about half of it, and that when my sister wasn’t around. Even the ones I dislike are still pretty solid games.
Okay, so to be clear, I don’t think I’ve ever actually encountered a bad Nancy Drew game. My reaction to this game: confusion and disappointment.